National Repository of Grey Literature 9 records found  Search took 0.00 seconds. 
Global Illumination in Real-Time
Karas, Matej ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains overview of algorithms used for real-time global illumination of which the Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields was implemented. This algorithm uses hardware accelerated ray tracing to compute global illumination in a scene. Hardware ray tracing requires use of new generation of graphics API from which Vulkan was choosen for this thesis. 
Physically Based Rendering
Herrgott, Jiří ; Pečiva, Jan (referee) ; Starka, Tomáš (advisor)
This bachelor thesis is focused on rendering of 3D models in real time, where emphasis is placed on physical properties of simulated light rays. The work is about techniques that deal with this issue and then their use for drawing a physically approximated model.
Multimedia Transmission in MPLS Network
Vlček, Lukáš ; Novotný, Vít (referee) ; Polívka, Michal (advisor)
Thesis introduces positive traits of MPLS technology comparing to other transportation mechanisms in WAN environment, refers to its cons. The next section of thesis describes fundamentals of routing and switching in MPLS trying to make accent of different methods between routing in IP network and MPLS network. Following part focuses on topic about Traffic Engineering, its methods and practices. Another part of thesis is about Traffic Engineering in MPLS and its posibilities of controling data flow. Last section describes planning, implementation and operation of experimental MPLS network. Conclusion summarizes achieved results and sets further goals to complete whole fulfillment of thesis assignment.
Graphics Intro 64kB Using OpenGL
Olexa, Jan ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to create a graphics intro using the OpenGL library, where the maximal size of the executable is 64 kB. The program is written in C++ language and uses OpenGL version 4.6.
Global Illumination in Real-Time
Karas, Matej ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains overview of algorithms used for real-time global illumination of which the Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields was implemented. This algorithm uses hardware accelerated ray tracing to compute global illumination in a scene. Hardware ray tracing requires use of new generation of graphics API from which Vulkan was choosen for this thesis. 
Physically Based Rendering
Herrgott, Jiří ; Pečiva, Jan (referee) ; Starka, Tomáš (advisor)
This bachelor thesis is focused on rendering of 3D models in real time, where emphasis is placed on physical properties of simulated light rays. The work is about techniques that deal with this issue and then their use for drawing a physically approximated model.
Graphics Intro 64kB Using OpenGL
Olexa, Jan ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to create a graphics intro using the OpenGL library, where the maximal size of the executable is 64 kB. The program is written in C++ language and uses OpenGL version 4.6.
Multimedia Transmission in MPLS Network
Vlček, Lukáš ; Novotný, Vít (referee) ; Polívka, Michal (advisor)
Thesis introduces positive traits of MPLS technology comparing to other transportation mechanisms in WAN environment, refers to its cons. The next section of thesis describes fundamentals of routing and switching in MPLS trying to make accent of different methods between routing in IP network and MPLS network. Following part focuses on topic about Traffic Engineering, its methods and practices. Another part of thesis is about Traffic Engineering in MPLS and its posibilities of controling data flow. Last section describes planning, implementation and operation of experimental MPLS network. Conclusion summarizes achieved results and sets further goals to complete whole fulfillment of thesis assignment.
Metodika navrhování řasových fotobioreaktorů: matematické modelování hydrodynamického míchání a předpověď parametrů světelného režimu
Papáček, Š. ; Rálek, P. ; Kopecký, Jiří ; Masojídek, Jiří ; Štys, Dalibor ; Petera, K.
Computational fluid dynamics (CFD) and process simulation are important tools for the design and optimisation of biochemical processes. In this contribution, the photobioreactor design methodology based on CFD is proposed. A widely used CFD package (Fluent 6.1, by Fluent Inc.) performs a numerical approximation of microalgae trajectory (pathline) inside tubular photobioreactor. Consequently, prediction of the level of hydrodynamic mixing and corresponding light regime inside the photobioreactor with effective use of strong light by high-density algal culture is possible. In the first approach, the algal suspension is considered as a single-phase incompressible viscous Newtonian fluid, which fills the whole section of the photobioreactor photic zone. Coupling the cell trajectories with the corresponding light conditions, the light histories of single cells are obtained. These records contain complete information about light regime in photobioreactor. Computer simulations for various photobioreactor design parameters and operating conditions allow to establish the quantitative relation between variables representing design and operating parameters and light regime parameters. Thus the problem of optimal PBR design could be resolved.

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